Commander Masters (cmm) | ||
#595 ⸱ Rare ⸱ Spanish |
![]() Variations : 1Parts— | Xantcha, agente durmiente5 / 5 Xantcha, agente durmiente entra al campo de batalla bajo el control de un oponente de tu elección. Xantcha ataca cada combate si puede y no puede atacar a su propietario o a planeswalkers que controla su propietario.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Modern Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Oathbreaker Vintage RulingsXantcha's controller may activate its last ability. In this case, the same player loses 2 life and draws a card.
Xantcha's first ability is a replacement effect that modifies how it enters the battlefield, not a triggered ability. Players can't take actions (such as activating its last ability) while Xantcha's on the battlefield before it's controlled by another player.
The player who draws a card when Xantcha's last ability resolves is the player who activated the ability.
If a player creates a token that's a copy of Xantcha, the player who creates the token is its owner, not the player under whose control it enters the battlefield. This is a change from previous rules.
If Xantcha can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, the player isn't forced to pay that cost, so it doesn't have to attack in that case either.
In a multiplayer game, if Xantcha's owner leaves the game, Xantcha leaves the game with them. If Xantcha's controller leaves the game, Xantcha is exiled. This is a change from previous rulings due to Xantcha's updated wording.
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