Commander Legends (cmr) | ||
#401 ⸱ Rare ⸱ French |
![]() Variations— Parts— | Nezahal, Marée primordiale7 / 7 Ce sort ne peut pas être contrecarré. Il n'y a pas de limite au nombre de cartes dans votre main. À chaque fois qu'un adversaire lance un sort non-créature, piochez une carte. Défaussez-vous de trois cartes : Exilez Nezahal, Marée primordiale. Renvoyez-le sur le champ de bataille, engagé, sous le contrôle de son propriétaire au début de la prochaine étape de fin.
LegalitiesLegal Duel Brawl Penny Legacy Modern Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Not Legal Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsNezahal's triggered ability resolves before the noncreature spell that caused it to trigger.
Players can cast spells and activate abilities after Nezahal's triggered ability resolves but before the spell that caused it to trigger does. Notably, the card you draw may be able to counter that spell or may be discarded to activate Nezahal's last ability.
Your maximum hand size is checked only during the cleanup step on your turn. If Nezahal's last ability is activated before your turn's end step, it will return before your next cleanup step and you'll have no maximum hand size.
After Nezahal returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won't be in combat or have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.
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