Aetherdrift (dft)

#23 ⸱ Rare ⸱ German
Gefährliche Falle

Variations : 2

Parts

Gefährliche Falle

Artefakt
Starte die Motoren (Falls du kein Tempo hast, beginnt es bei 1. Es erhöht sich einmal in jedem deiner Züge, wenn ein Gegner Lebenspunkte verliert. Das Maximaltempo ist 4.)
Wenn dieses Artefakt ins Spiel kommt, schicke ein Nichtland-Permanent deiner Wahl, das ein Gegner kontrolliert, ins Exil, bis dieses Artefakt das Spiel verlässt.
Maximaltempo — : Lege eine +1/+1-Marke auf eine Kreatur oder ein Fahrzeug deiner Wahl, die bzw. das du kontrollierst. Aktiviere diese Fähigkeit wie eine Hexerei.

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern

Rulings

2025-02-07

Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.

 

2025-02-07

A player “has max speed” if their speed is 4.

 

2025-02-07

If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.

 

2025-02-07

Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.

 

2025-02-07

“Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.

 

2025-02-07

Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings