Aetherdrift (dft)

#4 ⸱ Common ⸱ Japanese
煌々野の滑空騎

Variations

Parts

煌々野の滑空騎

クリーチャー — フクロネズミ・乗騎
1 / 1
警戒
このクリーチャーが騎乗された状態で攻撃するたび、ターン終了時まで、これは+1/+2の修整を受け飛行を得る。
騎乗3(あなたがコントロールしていてこれでない望む数のクリーチャーを、パワーの合計が3以上になるように選んでタップする:ターン終了時まで、この乗騎は騎乗された状態になる。騎乗はソーサリーとしてのみ行う。)

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Penny
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Predh
Premodern

Rulings

2025-02-07

If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.

 

2025-02-07

“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”

 

2025-02-07

You may activate a permanent’s saddle ability even if that permanent is already saddled.

 

2025-02-07

“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.

 

2025-02-07

An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.

 

2025-02-07

Creatures with saddle can attack or block as normal even if they aren’t saddled.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings