위험 인자

Variations

Parts

위험 인자

순간마법
상대를 목표로 정한다. 그 상대는 위험 인자가 자신에게 피해 4점을 입히게 할 수 있다. 그 플레이어가 그렇게 하지 않으면, 당신은 카드 세 장을 뽑는다.
강제 시동 (당신은 이 카드의 다른 비용들을 지불하는 것에 추가로 카드를 한 장 버리는 것으로 이 카드를 당신의 무덤에서 발동할 수 있다. 그 후 이 카드를 추방한다.)

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2018-10-05

If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.

 

2018-10-05

You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.

 

2018-10-05

A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

 

2018-10-05

If the target player is an illegal target by the time Risk Factor tries to resolve, the spell doesn't resolve. You don't draw three cards.

 

2018-10-05

If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings