Unlimited Edition (2ed) | ||
#236 ⸱ Rare ⸱ English |
![]() Variations— Parts— | Chaos Orb
LegalitiesBanned Duel Predh Legacy Vintage Commander Oathbreaker Not Legal Brawl Penny Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Premodern Standardbrawl Paupercommander Restricted Oldschool RulingsYou can arrange your cards any time before the Orb is put onto the battlefield, but not after. In general, you should not stack cards or put them in places where your opponent can't read the names of all of them or count them. This is recommended good gaming practice.
Chaos Orb can only affect permanents. Cards that are in the game but not on the battlefield, such as those in the Library and Graveyard, can't be affected.
If you have sleeves on cards, they count as the cards.
You can't interfere in any physical way with activating this ability.
This is a not a targeted ability.
It must flip 360 degrees (that's what "flip" means). And this flip must be in the air and not in your hand.
If you are playing Chaos Orb in the Old School format, the card's text is “
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