Double Masters (2xm) | ||
#288 ⸱ Common ⸱ Japanese |
![]() Variations— Parts— | 皮羽根生体武器(この装備品が戦場に出たとき、黒の0/0の細菌・クリーチャー・トークンを1体生成し、その後これをそれにつける。) 装備しているクリーチャーは+2/+2の修整を受け飛行を持つ。 装備
LegalitiesLegal Duel Penny Predh Legacy Modern Pauper Vintage Commander Oathbreaker Paupercommander Not Legal Brawl Future Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl RulingsThe Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
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