Warhammer 40,000 Commander (40k) | ||
| #217 ⸱ Uncommon ⸱ English | ||
![]() Variations : 1Parts— | Inspiring CallDraw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
LegalitiesLegal Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Pioneer Standard Standardbrawl Timeless Vintage Not Legal Oldschool Pauper Paupercommander Penny Predh Premodern RulingsCreatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
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