Fourth Edition (4ed) | ||
#307 ⸱ Rare ⸱ English |
![]() Variations— Parts— | Clockwork Beast0 / 4 This creature enters with seven +1/+0 counters on it. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Modern Pauper Paupercommander Penny Pioneer Standard Standardbrawl Timeless Legal Commander Duel Legacy Oathbreaker Oldschool Predh Premodern Vintage RulingsCan attack or block even if it has no counters.
Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage.
This is a change from the most recent wording. Now, if some other spell or ability causes +1/+0 counters to be put on Clockwork Beast, it can wind up with more than seven such counters on it.
If Clockwork Beast has seven or fewer +1/+0 counters on it when its last ability resolves, it can wind up a maximum of seven such counters on it. If it has seven or more +1/+0 counters on it, the ability will have no effect.
Clockwork Beast’s last ability resolves, you can choose to put fewer than X +1/+0 counters on it.
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