Fourth Edition (4ed) | ||
#67 ⸱ Rare ⸱ English |
![]() Variations— Parts— | Drain PowerTarget player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Modern Pauper Paupercommander Penny Pioneer Standard Standardbrawl Timeless Legal Commander Duel Legacy Oathbreaker Oldschool Predh Premodern Vintage RulingsYour opponent may use instants and abilities of permanents in response to this spell before you get the mana.
This card forces the target player to draw mana from lands if they are untapped, but that player can choose how to draw the mana if a land they control has multiple mana abilities, or mana abilities with choices.
If a land can draw a variable amount of mana, the target player (not the player of this spell) chooses how much to draw.
A mana ability is an ability that (1) isn't a loyalty ability, (2) doesn't target, and (3) could add mana when it resolves.
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