Fifth Dawn (5dn) | ||
#74 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Magnetic TheftAttach target Equipment to target creature. (Control of the Equipment doesn't change.)
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pauper Paupercommander Penny Pioneer Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Predh Vintage RulingsMagnetic Theft can cause an Equipment one player controls to be attached to a creature another player controls. The controller of the Equipment can pay the equip cost to move the Equipment to a creature they control (but only any time that player could cast a sorcery).
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