Masters 25 (a25) | ||
#110 ⸱ Rare ⸱ Japanese |
![]() Variations— Parts— | 十三恐怖症あなたのアップキープの開始時に、以下から1つを選ぶ。 • ちょうど13点のライフを持つ各プレイヤーはそれぞれゲームに敗北する。その後各プレイヤーはそれぞれ1点のライフを得る。 • ちょうど13点のライフを持つ各プレイヤーはそれぞれゲームに敗北する。その後各プレイヤーはそれぞれ1点のライフを失う。
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Timeless Vintage RulingsIf each player has 13 life as Triskaidekaphobia’s ability resolves, the game ends in a draw.
You choose one of the modes even if no player will lose the game. Players will still gain or lose life as appropriate.
In a Two-Headed Giant game, each team with 13 life loses the game, then each player on each team gains or loses 1 life, causing the team’s life total to go up or down by 2.
If you choose Triskaidekaphobia’s second mode and begin to resolve it while an opponent’s life total is 13 and your life total is 1, that opponent will lose the game before you lose 1 life.
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