Assassin's Creed (acr)

#157 ⸱ Rare ⸱ English
What Must Be Done

Variations : 2

Parts

What Must Be Done

Sorcery
Choose one —
• Let the World Burn — Destroy all artifacts and creatures.
• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2024-07-05

Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

 

2024-07-05

Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype.

 

2024-07-05

An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.

 

2024-07-05

A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.

 

Market Pricing

 NormalFoil
Low$0.05
Median$0.44
High$20.00
Market$0.28
Direct Low$0.30
Buy at TCGPlayer

Other Printings