Assassin's Creed (acr)

#90 ⸱ Uncommon ⸱ English
Fatal Push

Variations : 1

Parts

Fatal Push

Instant
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.

 

"Then I leave you in the hands of fate." —Ezio Auditore

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Timeless
Vintage

Rulings

2020-08-07

Tokens that leave the battlefield will satisfy a revolt ability.

 

2020-08-07

If a creature on the battlefield has in its mana cost, X is considered to be 0.

 

2020-08-07

Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Cast Down, or an enchantment you returned to your hand with Cyclonic Rift.

 

2020-08-07

Fatal Push can target any creature, even one with mana value 5 or greater. The creature's mana value is checked only as Fatal Push resolves.

 

Market Pricing

 NormalFoil
Low$0.50
Median$1.30
High$11.00
Market$1.31
Direct Low$1.69
Buy at TCGPlayer

Other Printings

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