Assassin's Creed (acr)

#13 ⸱ Uncommon ⸱ French
Ballade du pavillon noir

Variations

Parts

Ballade du pavillon noir

Enchantement — saga
(Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ». Sacrifiez après IV.)
I, II, III — Meulez trois cartes. Vous pouvez mettre une carte historique parmi elles dans votre main. (Les artefacts, les légendaires et les sagas sont historiques.)
IV — Les sorts historiques que vous lancez ce tour-ci coûtent de moins à lancer.

 

 

 

Legalities

Legal
Duel
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2024-07-05

A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.

 

2024-07-05

An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.

 

2024-07-05

Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

 

2024-07-05

Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings