Assassin's Creed (acr) | ||
#204 ⸱ Uncommon ⸱ French |
![]() Variations : 1Parts— | Poussée fataleDétruisez une créature ciblée si elle a une valeur de mana inférieure ou égale à 2. Révolte — Détruisez cette créature si elle a une valeur de mana inférieure ou égale à 4 à la place si un permanent que vous contrôliez a quitté le champ de bataille ce tour-ci.
LegalitiesLegal Duel Brawl Legacy Modern Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsTokens that leave the battlefield will satisfy a revolt ability.
If a creature on the battlefield has
Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Cast Down, or an enchantment you returned to your hand with Cyclonic Rift.
Fatal Push can target any creature, even one with mana value 5 or greater. The creature's mana value is checked only as Fatal Push resolves.
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