Assassin's Creed (acr) | ||
| #35 ⸱ Uncommon ⸱ Italian | ||
![]() Variations— Parts— | Incursione al MonasteroCorsa acrobatica Esilia le prime due carte del tuo grimorio. Se è stato pagato il costo di corsa acrobatica di questa magia, esilia invece le prime X carte del tuo grimorio. Puoi giocare le carte esiliate fino alla fine del tuo prossimo turno.
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Vintage RulingsOnce an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.
You pay all costs and follow all normal timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
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