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Assassin's Creed (acr)

#248 ⸱ Uncommon ⸱ Simplified Chinese
谢伊·寇马可

Variations : 2

Parts

谢伊·寇马可

传奇生物 — 人类/骑士/浪客
1 / 1
:由对手操控的永久物均失去辟邪、不灭、保护、帷幕与守护异能直到回合结束。
每当一个由对手操控的生物成为由你操控之咒语或异能的目标时,在该生物上放置一个赏金指示物。
每当一个其上有赏金指示物的生物死去时,在谢伊·寇马可上放置两个+1/+1指示物。

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Vintage

Rulings

2024-07-05

Because damage remains marked on a creature until damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if Shay Cormac’s first ability resolves later during that turn. This is notably not the case with protection, as protection prevents damage.

 

2024-07-05

Shay Cormac’s second ability resolves before the spell or ability that caused it to trigger. It resolves even if that spell or ability is countered.

 

2024-07-05

If a permanent enters the battlefield under an opponent’s control with hexproof, indestructible, protection, shroud, and/or ward after Shay Cormac’s first ability resolves, it won’t lose that ability until you activate Shay Cormac’s first ability again. The same is true if an opponent’s permanent gains one of those abilities after Shay Cormac’s first ability resolves.

 

2024-07-05

Shay Cormac’s last ability looks for any bounty counter on a creature, not just one from that Shay Cormac. For example, if players A and B each control a Shay Cormac and player A has put a bounty counter on player C’s creature, both players A and B will put two +1/+1 counters on their respective Shay Cormacs when that creature dies.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings