Aether Revolt (aer) | ||
#76 ⸱ Common ⸱ English |
![]() Variations— Parts : 2 | Aether Chaser2 / 1 First strike When this creature enters, you get Whenever this creature attacks, you may pay
LegalitiesNot Legal Alchemy Future Oldschool Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Timeless Vintage RulingsSome spells and abilities that give you
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If an effect says you get one or more
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
If a spell or ability with one or more targets states that you "may pay" some amount of
Some triggered abilities state that you "may pay" a certain amount of
Some triggered abilities that state that you "may pay" a certain amount of
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