Arcangelo Mirabile

Variations

Parts

Arcangelo Mirabile

Creatura — Angelo
5 / 5
Volare
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Un'invenzione vivente originata da un grandioso progetto.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2017-02-09

Exquisite Archangel’s effect applies any time you would lose the game, even if you’re not losing due to your life total being 0 or less. If you would have lost the game because you tried to draw from an empty library, you won’t lose again until you try to draw again and still can’t do so.

 

2017-02-09

For your life total to become your starting life total (normally 20), you gain or lose the appropriate amount of life. For example, if your life total is -4 when Exquisite Archangel’s ability applies, it will cause you to gain 24 life; alternatively, if your life total is 40 when it applies, it will cause you to lose 20 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.

 

2017-02-09

Exquisite Archangel’s effect does nothing if you concede the game. A player who concedes leaves the game.

 

2017-02-09

If Exquisite Archangel is dealt lethal damage at the same time that you’re dealt damage that brings your life total to 0 or less, its effect applies and your life total becomes equal to your starting life total. You choose whether Exquisite Archangel is moved to exile or to your graveyard.

 

2017-02-09

If you control two Exquisite Archangels, you choose which one’s effect applies. The other’s effect won’t be applicable after that until the next time you would lose the game.

 

2017-02-09

If an effect says that you can’t lose the game, Exquisite Archangel’s effect doesn’t apply.

 

2017-02-09

If an effect states that an opponent wins the game, Exquisite Archangel’s ability doesn’t apply.

 

2017-02-09

In a Two-Headed Giant game, Exquisite Archangel’s ability causes the team’s life total to become the team’s starting life total (normally 30), but only you actually gain or lose life.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings