Aether Revolt (aer)

#110 ⸱ Uncommon ⸱ Japanese
隠れた薬草医

Variations

Parts

隠れた薬草医

クリーチャー — 人間・ドルイド
2 / 2
紛争 ― 隠れた薬草医が戦場に出たとき、このターンにあなたがコントロールするパーマネントが戦場を離れていた場合、あなたのマナ・プールにを加える。

 

ナーナム温室の地下には、奇妙で危険な庭園が広がっている。

 

 

 

Legalities

Legal
Duel
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2017-02-09

Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

 

2017-02-09

All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.

 

2017-02-09

Tokens that leave the battlefield will satisfy a revolt ability.

 

2017-02-09

Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

 

2017-02-09

Energy counters aren't permanents. Paying won't satisfy a revolt ability.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings