Aether Revolt (aer)

#125 ⸱ Common ⸱ Portuguese
Elite Teceseda

Variations

Parts

Elite Teceseda

Criatura — Elfo Arqueiro
2 / 2
Alcance (Esta criatura pode bloquear criaturas com voar.)
Revolta — Quando Elite Teceseda entrar no campo de batalha, se uma permanente que você controlava deixou o campo de batalha neste turno, compre um card.

 

Os tecelões élficos usam seda aranhosa para fazer de tudo, de tapeçaria a cordas de rapel.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Penny
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Pioneer
Vintage

Rulings

2017-02-09

Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

 

2017-02-09

Tokens that leave the battlefield will satisfy a revolt ability.

 

2017-02-09

Energy counters aren't permanents. Paying won't satisfy a revolt ability.

 

2017-02-09

All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.

 

2017-02-09

Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings