Chamado à Unidade

Variations

Parts

Chamado à Unidade

Encantamento
Revolta — No início de sua etapa final, se uma permanente que você controlava deixou o campo de batalha neste turno, coloque um marcador de unidade em Chamado à Unidade.
As criaturas que você controla recebem +1/+1 para cada marcador de unidade em Chamado à Unidade.

 

A "torre que vaza" representa a libertação do controle do Consulado.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2017-02-09

All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.

 

2017-02-09

Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

 

2017-02-09

Energy counters aren't permanents. Paying won't satisfy a revolt ability.

 

2017-02-09

Tokens that leave the battlefield will satisfy a revolt ability.

 

2017-02-09

Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Tales of Middle-earth Commander