Manto dos Antigos

Variations

Parts

Manto dos Antigos

Encantamento — Aura
Encantar criatura que você controla
Quando Manto dos Antigos entrar no campo de batalha, devolva qualquer número de cards de Aura e/ou Equipamento alvo de seu cemitério para o campo de batalha anexados à criatura encantada.
A criatura encantada recebe +1/+1 para cada Aura e Equipamento anexado a ela.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Vintage

Rulings

2021-07-23

As the enters-the-battlefield ability is resolving, any targets that couldn't be legally attached to the creature enchanted by Mantle of the Ancients stay in your graveyard.

 

2021-07-23

If Mantle of the Ancients becomes attached to a different creature in response to its enters-the-battlefield ability, the creature it's attached to as that ability is resolving is the "enchanted creature," even though you used the original enchanted creature to choose targets. This means some of those targets may become illegal.

 

2021-07-23

If Mantle of the Ancients leaves the battlefield before its enters-the-battlefield ability resolves, the last permanent it was attached to before leaving the battlefield is the "enchanted creature" (even if that permanent is no longer a creature).

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Wilds of Eldraine Commander
Forgotten Realms Commander