Adventures in the Forgotten Realms (afr) | ||
| #234 ⸱ Uncommon ⸱ German | ||
![]() Variations— Parts— | Targ Nar, Dämonenzahn-Gnoll2 / 2 Rudeltaktik — Immer wenn Targ Nar, Dämonenzahn-Gnoll, angreift und falls du in diesem Kampf mit Kreaturen mit Gesamtstärke 6 oder mehr angegriffen hast, erhalten angreifende Kreaturen +1/+0 bis zum Ende des Zuges.
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Penny Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Pioneer Timeless Vintage RulingsIf a creature's power is less than 0 when it's doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given a 2/2 creature -4/-0 so that it's a -2/2 creature, doubling its power and toughness gives it -2/+2, and it becomes a -4/4 creature.
If an effect instructs you to "double" a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for toughness.
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