Adventures in the Forgotten Realms (afr) | ||
| #394 ⸱ Rare ⸱ German | ||
![]() Variations— Parts : 2 | Hand des VecnaZu Beginn des Kampfes in deinem Zug erhält die ausgerüstete Kreatur oder eine Kreatur namens Vecna, die du kontrollierst, bis zum Ende des Zuges +X/+X, wobei X gleich der Anzahl an Karten auf deiner Hand ist. Ausrüsten — Bezahle für jede Karte auf deiner Hand 1 Lebenspunkt. Ausrüsten
LegalitiesLegal Duel Brawl Penny Legacy Modern Pioneer Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsIf you control both Vecna and Hand of Vecna equipped to another creature, you choose which creature to apply the bonus to as the triggered ability resolves.
Hand of Vecna's triggered ability uses the number of cards in your hand as it resolves to determine the bonus the creature gets. It won't change if the number of cards in your hand changes later in the turn.
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