Trimardeur du donjon

Variations

Parts

Trimardeur du donjon

Créature : zombie
2 / 1
Le Trimardeur du donjon arrive sur le champ de bataille engagé.
À chaque fois que vous terminez un donjon, vous pouvez renvoyer le Trimardeur du donjon depuis votre cimetière dans votre main.

 

« Je vois cela comme leur offrir une deuxième chance d'atteindre leur potentiel. » —Nestus Wrasse, nécromancien

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2021-07-23

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

 

2021-07-23

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

 

2021-07-23

A player may only have one dungeon in the command zone at a time.

 

2021-07-23

Moving into a dungeon room will cause its room ability to trigger.

 

2021-07-23

Dungeons are removed from the game as a state-based action.

 

2021-07-23

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

 

2021-07-23

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

 

2021-07-23

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

 

2021-07-23

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

 

2021-07-23

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings