Encantamento — Classe
(Ganhe o próximo nível como um feitiço para adicionar sua habilidade.)
Se você rolaria um ou mais dados, em vez disso, role aquela quantidade de dados mais um e ignore o menor resultado.


: Nível 2
//Level_2//
Toda vez que você rola um ou mais dados, a criatura alvo que você controla recebe +2/+0 e ganha ameaçar até o final do turno.


: Nível 3
//Level_3//
As criaturas que você controla têm ímpeto.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Gaining a level won't remove abilities that a Class had at a previous level.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.