Einsamer Wiedergänger

Variations

Parts

Einsamer Wiedergänger

Kreatur — Geist
4 / 4
Fluchsicher (Diese Kreatur kann nicht das Ziel von Zaubersprüchen oder Fähigkeiten sein, die deine Gegner kontrollieren.)
Immer wenn der Einsame Wiedergänger einem Spieler Kampfschaden zufügt und du keine anderen Kreaturen kontrollierst, schaue dir die obersten vier Karten deiner Bibliothek an. Nimm eine davon auf deine Hand und lege den Rest in beliebiger Reihenfolge unter deine Bibliothek.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2012-05-01

If you control no creatures when Lone Revenant’s ability resolves, you’ll still look at the top four cards and put one into your hand.

 

2012-05-01

If you control Lone Revenant and any other creature (including another Lone Revenant), its ability won’t trigger.

 

2012-05-01

Check whether Lone Revenant’s ability triggers after combat damage is dealt but before any creatures that are destroyed due to combat damage leave the battlefield. For example, if you control Lone Revenant and another creature, and that other creature takes lethal damage in the same combat damage step that Lone Revenant deals damage to a player, Lone Revenant’s ability won’t trigger.

 

2012-05-01

You must put one of the cards into your hand, even if you’d rather put all four on the bottom of your library.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Commander 2015