Battle for Zendikar (bfz) | ||
#39 ⸱ Common ⸱ English |
![]() Variations— Parts— | Makindi Patrol2 / 3 Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.
LegalitiesLegal Duel Legacy Modern Pauper Pioneer Vintage Commander Oathbreaker Paupercommander Not Legal Brawl Penny Predh Future Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl RulingsIf a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.
When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
Vigilance matters only as attackers are declared. Giving a creature vigilance after that point won’t untap it, even if it’s attacking.
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