Battle for Zendikar (bfz) | ||
| #50 ⸱ Uncommon ⸱ Portuguese | ||
![]() Variations— Parts— | Armadilha EstáticaLampejo (Você poderá conjurar esta mágica a qualquer momento em que puder conjurar uma mágica instantânea.)Quando Armadilha Estática entrar no campo de batalha, exile a criatura alvo que um oponente controla até que Armadilha Estática deixe o campo de batalha. (Aquela criatura retorna sob o controle de seu dono.)
LegalitiesLegal Duel Brawl Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Penny Predh Pauper Oldschool Premodern Paupercommander RulingsIf Stasis Snare leaves the battlefield before its triggered ability resolves, the target creature won't be exiled.
Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
If a creature token is exiled, it ceases to exist. It won't be returned to the battlefield.
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