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| #80 ⸱ Mythic ⸱ French | ||
![]() Variations : 2Parts— | Forge de territoireQuand la Forge de territoire arrive sur le champ de bataille, si vous l'avez lancée, exilez une cible, artefact ou terrain. La Forge de territoire a toutes les capacités activées de la carte exilée.
LegalitiesNot Legal Alchemy Oldschool Pauper Paupercommander Predh Premodern Legal Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Standard Standardbrawl Timeless Vintage RulingsTerritory Forge gains only activated abilities. It doesn't gain triggered abilities or static abilities. Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and may have colons in their reminder text.
If an activated ability of the exiled card references the card it's printed on by name, treat Territory Forge's version of that ability as though it referenced Territory Forge instead. For example, if the exiled card is Bandit's Haul (which has the ability "
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