伝説のクリーチャー — コウモリ・クレリック
3 / 3
飛行、警戒
あなたがコントロールしているコウモリ1体が攻撃するたび、1点のライフを得る。
これが戦場に出るか攻撃するたび、


と2点のライフを支払ってもよい。そうしたとき、あなたの墓地にありマナ総量が3以下であり土地でないパーマネント・カード1枚を対象とする。それを最終カウンター1個が置かれた状態で戦場に戻す。
You don’t choose a target for Zoraline’s last ability at the time it triggers. Rather, a second “reflexive” ability triggers when you pay 
and 2 life this way. You choose a target for this ability as it goes on the stack. Each player may respond to this triggered ability as normal.
Multiple finality counters on a single permanent are redundant.
Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.