JA

Bloomburrow Commander (blc)

#22 ⸱ Rare ⸱ Japanese
錬金術師の才能

Variations

Parts : 1

錬金術師の才能

エンチャント — クラス
(次のレベルになることはソーサリーとして行う。そのレベルの能力を得る。)
錬金術師の才能が戦場に出たとき、宝物・トークン2つをタップ状態で生成する。
:レベル2
//Level_2//
あなたがコントロールしているすべての宝物は「, このアーティファクトを生け贄に捧げる:好きな色1色のマナ2点を加える。」を持つ。
:レベル3
//Level_3//
あなたが呪文1つを唱えるたび、それを唱えるために宝物からのマナが支払われていた場合、このクラスは各対戦相手にそれぞれ、その呪文のマナ総量に等しい点数のダメージを与える。

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Vintage

Rulings

2024-07-26

Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

 

2024-07-26

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

 

2024-07-26

There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

 

2024-07-26

Gaining a level won't remove abilities that a Class had at a previous level.

 

2024-07-26

If a spell has in its mana cost, use the value chosen for X to determine that spell's mana value.

 

2024-07-26

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

 

2024-07-26

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings