Tiefsee-Hypnotiseurin

Variations

Parts

Tiefsee-Hypnotiseurin

Kreatur — Meervolk, Zauberer
2 / 1
Inspiriert — Immer wenn die Tiefsee-Hypnotiseurin enttappt wird, erhält eine Kreatur deiner Wahl, die ein Gegner kontrolliert, -3/-0 bis zum Ende des Zuges.

 

„Wenn du die Wellen zu lange betrachtest, kannst du deinen Blick womöglich nie mehr abwenden." —Meletisches Sprichwort

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Future
Gladiator
Historic
Oldschool
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Penny
Pioneer
Vintage

Rulings

2014-02-01

If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won’t be able to attack that turn (unless they gain haste).

 

2014-02-01

Inspired abilities don’t trigger when the creature enters the battlefield.

 

2014-02-01

If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.

 

2014-02-01

Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Born of the Gods