Genju des champs

Variations

Parts

Genju des champs

Enchanter : plaine
: Jusqu'à la fin du tour, la plaine enchantée devient une créature 2/5 blanche Esprit avec « À chaque fois que cette créature inflige des blessures, vous gagnez autant de points de vie. » C'est toujours un terrain.
Quand la plaine enchantée est mise dans un cimetière, vous pouvez renvoyer le Genju des champs depuis votre cimetière dans votre main.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Predh
Vintage

Rulings

2005-08-01

When activated multiple times, it will have the triggered ability multiple times. When the animated Plains deals damage, the ability will trigger once for each copy of the ability. If, for example, you activate the ability three times, the Plains will deal two damage, and you'll gain six life.

 

2008-08-01

A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.

 

2009-10-01

Activating the ability that turns it into a creature while it's already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Salvat 2005