Commander 2013 (c13)

#116 ⸱ Rare ⸱ English
Mass Mutiny

Variations

Parts

Mass Mutiny

Sorcery
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

 

"What say you, my most trusted advisors? . . . Advisors?" —Edra, merfolk sovereign

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2012-06-01

Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. However, if you gain control of a creature enchanted by an Aura with umbra armor and that creature would be destroyed that turn, instead the Aura will be destroyed and the creature will survive.

 

2012-06-01

The phrase "up to one" was inadvertently omitted from Mass Mutiny's rules text. The card has received errata to correct this.

 

2012-06-01

You can cast Mass Mutiny even if an opponent doesn't control any creatures. You simply won't choose a target for that opponent.

 

2012-06-01

Mass Mutiny can target untapped creatures.

 

Market Pricing

 NormalFoil
Low$0.24
Median$0.50
High$5.00
Market$0.34
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Outlaws of Thunder Junction Commander$0.16
Explorers of Ixalan$0.88
Planechase Anthology$0.44
Planechase 2012$0.77

Pricing data provided by TCGPlayer