Commander 2013 (c13)

#142 ⸱ Uncommon ⸱ Japanese
鼓声狩人

Variations

Parts

鼓声狩人

クリーチャー — 人間・ドルイド・戦士
2 / 2
あなたの終了ステップの開始時に、あなたがパワーが5以上のクリーチャーをコントロールしている場合、あなたはカードを1枚引いてもよい。:あなたのマナ・プールにを加える。

 

「この蔦音は、仲間が獣をこっちに追い立てた音だな。逃しやしないよ。」

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Predh
Vintage

Rulings

2008-10-01

The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Shards of Alara