Commander 2014 (c14) | ||
#3 ⸱ Rare ⸱ English |
![]() Variations— Parts : 1 | Benevolent OfferingChoose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.
LegalitiesLegal Duel Legacy Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsYou choose the opponents for each effect as the spell resolves.
In some unusual cases, the Spirit tokens will have a toughness of 0 or less as they enter the battlefield, perhaps because an opponent controls an enchantment that gives your creatures -1/-1. Because state-based actions aren't performed in the middle of a spell's resolution, you'll gain 2 life for each of those Spirit tokens. After Benevolent Offering has finished resolving, the Spirit tokens will die and subsequently cease to exist.
You may choose the same opponent for each of the effects, or you may choose different opponents. None of the affected players are targets of the spell.
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