Commander 2015 (c15)

#3 ⸱ Rare ⸱ English
Grasp of Fate

Variations

Parts

Grasp of Fate

Enchantment
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)

 

 

 

Legalities

Not Legal
Alchemy
Explorer
Future
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Oathbreaker
Timeless
Vintage

Rulings

2015-11-04

The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.

 

2015-11-04

Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.

 

2015-11-04

In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.

 

2015-11-04

If a token is exiled, it ceases to exist. It won't be returned to the battlefield.

 

2015-11-04

If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.

 

Market Pricing

 NormalFoil
Low$0.23
Median$0.56
High$24.99
Market$0.48
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Doctor Who$1.44
Doctor Who$0.33
Doctor Who$0.28
Doctor Who$1.54
Wilds of Eldraine: Enchanting Tales$0.14
Commander Masters$0.26
The List$0.31
Legendary Cube Prize Pack