Die Schatzkammern öffnen

Variations

Parts

Die Schatzkammern öffnen

Hexerei
Bringe alle Artefakt- und Verzauberungskarten aus allen Friedhöfen unter der Kontrolle ihrer Besitzer ins Spiel zurück. (Auren, die nichts zum Verzaubern haben, bleiben auf dem Friedhof.)

 

Wenn die Schatzkammern leer sind, ist jeder reich.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Predh
Vintage

Rulings

2020-08-07

If an Aura can be returned to the battlefield with Open the Vaults, it must be, even if its owner doesn't like what it would enchant.

 

2020-08-07

If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.

 

2020-08-07

An Aura put onto the battlefield this way can't enchant an artifact or enchantment that's also being put onto the battlefield with Open the Vaults.

 

2020-08-07

If multiple players have Auras in their graveyards, the player whose turn it is announces what their Auras will enchant, then each other player in turn order does the same, then all artifacts and enchantments (including both Auras and non-Auras) enter the battlefield at the same time.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Fallout
Double Masters
Commander 2015
Magic 2010