Commander 2016 (c16) | ||
#10 ⸱ Rare ⸱ English |
![]() Variations— Parts— | Manifold InsightsReveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
LegalitiesLegal Duel Legacy Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsIf there aren’t enough nonland cards for each opponent to choose one, all of the nonland cards are put into your hand.
Once the top ten cards of your library are revealed, no player may take any other actions until Manifold Insights has been completely resolved.
After Manifold Insights resolves, if it’s your turn, you may play one of the cards if it’s legal to do so before any other player can take any action.
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