Commander 2016 (c16)

#53 ⸱ Rare ⸱ English
Conqueror's Flail

Variations

Parts

Conqueror's Flail

Artifact — Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Penny
Vintage

Rulings

2016-11-08

The first ability of Conqueror's Flail constantly updates as the number of colors among permanents you control changes. If the number of colors decreases and the damage that was marked on the equipped creature earlier in the turn is now lethal damage, that creature is destroyed. Similarly, if its toughness becomes 0, that creature is put into its owner's graveyard.

 

2016-11-08

If you move Conqueror's Flail from one creature to another, there's no time in between that it's not attached to a creature. Assuming it's your turn, your opponents won't be able to cast spells.

 

2016-11-08

The five colors are white, blue, black, red, and green. Conqueror's Flail can't give a creature more than +5/+5. (Gold, artifact, and colorless aren't colors.)

 

Market Pricing

 NormalFoil
Low$6.16
Median$7.82
High$39.99
Market$6.52
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Final Fantasy Commander$2.92
Double Masters 2022$7.82
Double Masters 2022
Secret Lair Drop$9.75
Treasure Chest