Commander 2017 (c17)

#4 ⸱ Rare ⸱ English
Fortunate Few

Variations

Parts

Fortunate Few

Sorcery
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.

 

"... Is it over?"

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2017-08-25

After you choose a nonland permanent, each other player does so in turn order starting from the player whose turn it is. Each player will know the choice made by previous players.

 

2017-08-25

A permanent with indestructible can be chosen this way even though it wouldn’t be destroyed otherwise.

 

2017-08-25

Once Fortunate Few begins resolving, no player may take any actions other than those specified by Fortunate Few until it’s done resolving. Notably, players must act to protect their permanents (such as by activating Kindred Boon) before knowing which permanents will be chosen.

 

2017-08-25

Lands can’t be chosen and won’t be destroyed, even if they have other types (such as an artifact land).

 

Market Pricing

 NormalFoil
Low$0.12
Median$0.49
High$3.50
Market$0.21
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Treasure Chest