Commander 2017 (c17)

#150 ⸱ Rare ⸱ Japanese
開拓地の包囲

Variations

Parts

開拓地の包囲

エンチャント
開拓地の包囲が戦場に出るに際し、カンか龍かを選ぶ。
• カン ― あなたの各メイン・フェイズの開始時に、あなたのマナ・プールにを加える。
• 龍 ― 飛行を持つクリーチャーが1体あなたのコントロール下で戦場に出るたび、あなたがコントロールしていないクリーチャー1体を対象とする。あなたは「その戦場に出たクリーチャーはそれと格闘を行う。」を選んでもよい。

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2014-11-24

Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.

 

2014-11-24

Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.

 

2014-11-24

The "Khans" ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana is lost at the end of each step and phase.

 

2014-11-24

The words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon.

 

2014-11-24

For the "Dragons" ability, you decide whether the creature with flying will fight the target creature you don't control as the ability resolves.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Tarkir: Dragonstorm Commander
Fate Reforged