Commander 2017 (c17)

#23 ⸱ Rare ⸱ Japanese
真紅の儀仗兵

Variations

Parts

真紅の儀仗兵

クリーチャー — 吸血鬼・騎士
4 / 5
トランプル
各プレイヤーの終了ステップの開始時に、そのプレイヤーが統率者をコントロールしていないかぎり、真紅の儀仗兵はそのプレイヤーに4点のダメージを与える。

 

優れた兵士も、指揮する手と導く目がなくば取るに足らない。

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2017-08-25

Crimson Honor Guard's last ability triggers at the beginning of each player's end step whether that player controls a commander or not. Whether that player controls a commander is checked only as the ability resolves.

 

2017-08-25

The player could control any player's commander to satisfy Crimson Honor Guard's ability. If a player gains control of another player's commander “until end of turn,” the player who gained control of it will still control that commander during the end step.

 

2017-08-25

Crimson Honor Guard will deal 4 damage to you, too, if you don't control a commander.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Crimson Vow Commander