Commander 2020 (c20)

#192 ⸱ Rare ⸱ Italian
Forza dei Tajuru

Variations

Parts

Forza dei Tajuru

Istantaneo
Multipotenziamento (Puoi pagare addizionale un qualsiasi numero di volte mentre lanci questa magia.)
Scegli una creatura bersaglio, poi scegli un'altra creatura bersaglio per ogni volta che questa magia è stata potenziata. Metti X segnalini +1/+1 su ciascuna di esse.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Predh
Vintage

Rulings

2010-03-01

For example, if you want to put four +1/+1 counters on each of three different targets, that means X is 4 and you're kicking the spell twice. You'll pay a mana cost of , plus a kicker cost of , plus another kicker cost of , for a total of .

 

2010-03-01

Each target you choose must be different.

 

2010-03-01

The number of targets you choose for Strength of the Tajuru is one more than the number of times it's kicked. First you declare how many times you're going to kick the spell (at the same time you declare the value of X), then you choose the targets accordingly, then you pay the costs. No player can respond between the time you declare how many times you'll kick the spell and the time you choose the targets.

 

2010-03-01

As long as any of its targets are legal at the time Strength of the Tajuru resolves, you'll put X +1/+1 counters on each of those legal targets.

 

2024-11-08

If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

 

2024-11-08

If a spell's kicker cost was paid, the spell is "kicked."

 

2024-11-08

If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

 

2024-11-08

The kicker ability doesn't let you pay a kicker cost more than once.

 

2024-11-08

If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

 

2024-11-08

To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Worldwake