Commander Legends: Battle for Baldur's Gate (clb) | ||
#809 ⸱ Rare ⸱ German |
![]() Variations— Parts— | Marodierender Höllendrache6 / 5 Fliegend, Eile Zu Beginn des Kampfes in deinem Zug bestimmst du per Zufall einen Gegner, den der Marodierende Höllendrache während deines letzten Kampfes nicht angegriffen hat. Der Marodierende Höllendrache greift jenen Spieler in diesem Kampf an, falls möglich. Falls du auf diese Weise keinen Gegner bestimmen kannst, tappe den Marodierenden Höllendrachen.
LegalitiesLegal Duel Legacy Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsIf Territorial Hellkite can't attack the chosen player, it's free to attack any other player or planeswalker or to not attack. If there's a cost associated with attacking the chosen player, it's free to attack any other player or planeswalker or to not attack. But if there's a cost associated with Territorial Hellkite attacking at all, Territorial Hellkite has to attack the chosen player or not attack.
If Territorial Hellkite didn't attack during your last combat, most likely because it was tapped or you didn't control it at that time, then any opponent can be chosen at random.
Players may cast spells and activate abilities after a player is chosen at random for Territorial Hellkite but before it attacks that player.
If a player can't be attacked, that player can still be chosen at random.
Territorial Hellkite must attack the chosen player if able, not a planeswalker that player controls.
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