Do-Over

Variations

Parts

Do-Over

Instant
Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)

 

 

 

Legalities

Not Legal
Duel
Brawl
Penny
Predh
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oldschool
Premodern
Oathbreaker
Standardbrawl
Paupercommander

Rulings

2019-11-12

To restart the turn, start with the most recent game action and undo it, then repeat this for each game action taken this turn in reverse chronological order.

 

2019-11-12

If any cards are put into a library to undo an action, and they weren’t known to have moved from a certain position in that library, randomize that library after doing moving those cards.

 

2019-11-12

Any damage undone this way doesn’t count as life gained. Similarly, life gain undone this way doesn’t count as life lost.

 

2019-11-12

If any game actions involve randomizing a portion of the library, randomize it again to undo that action.

 

2019-11-12

While restarting the turn, no abilities can trigger. Abilities trigger when something happens, not when something unhappens.

 

Market Pricing

 NormalFoil
Low$0.26
Median$0.94
High$4.77
Market$0.78
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Mystery Booster Playtest Cards 2021$0.24

Pricing data provided by TCGPlayer