Mystery Booster Playtest Cards 2019 (cmb1) | ||
#81 ⸱ Rare ⸱ English |
![]() Variations— Parts— | Maro's Gone NutsDouble any effect that doubles. (It quadruples.)
LegalitiesNot Legal Duel Brawl Penny Predh Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oldschool Premodern Oathbreaker Standardbrawl Paupercommander RulingsDouble strike isn’t an effect, so it’s not doubled.
An effect “doubles” if it instructs a player to double something, or if it replaces an event with “double that much,” “twice as many,” or similar.
An effect that increases something by a specific amount (such as the first ability of Jaya, Venerated Firemage) isn’t doubling, even if the result is double the normal result.
If two Maro’s Gone Nuts are on the battlefield, effects that double instead octuple. If three are on the battlefield, effects that double instead sexdecuple, and so on.
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